Daniele
Soranzio.

class GameProgrammer {
  engine: "Unity" | "Unreal";
  experience: 3 // academic years
}
C# C++ GLSL HLSL Unity Unreal Engine Git
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02 // about
/**
 * Building the next game.
 * 3 years making
 * precious experiences —
 * from general gameplay systems
 * to custom technical shaders.
 */

3+

years_exp

15+

projects_made_with_a_team

2

engines_mastered

code_lines

const daniele = {
  location: "Turin, Italy",
  focus: "game programmer",
  engines: ["Unity", "Unreal"],
  shaders: ["GLSL", "HLSL"],
  languages: ["C#", "C++"],
  available: true,
};

// currently typing
// 100 wpm.
03 // skills
//
_My
toolkit

Tools and languages
I reach for first.

Languages
{ } C# { } C++
Engines
Unity Unreal Engine
Shaders
GL GLSL HL HLSL
Version Control
GitHub GitLab Fork
04 // projects
05 // contact

let's build
something
together.

Open to new projects, collaborations
and full-time roles.

say_hello() →